Over the past few months, I've been deep in the trenches of experimentation. Whether it's personal passion projects or finding new leverage points within my professional role in field marketing and demand generation, AI has become central to my workflow: from content generation and localisation to data analysis, ideation for campaign strategies, observing market trends, and competitive research, the efficiency gains have been undeniable.

On 28 Feb, 2026 I scrapped 1,000 recent comments on marketing related subreddits to get a sense how How Redditors Use AI in Field Marketing and Demand Generation, and it resonated deeply with my own journey. It validated that we aren't just adopting tools; we are fundamentally changing how we operate.

However, as you know the pace of this evolution is shocking. Every week feels like there is a new use case emerging. This shift into coding and agentic AI represents to me an opportunity to make a leap between digital and physical experiences.

Trying Gamification

Gamification has long been explored as a strategic tool, but it has historically been prohibitive. Tailoring games for brands often required significant budgets and development time that many field teams couldn't justify but with the accessibility of AI-driven coding tools, I decided to test it and create a simple web game called The Vault Guardian.

Quick context: Since password management is an area I'm professionally interested in, I invented a quick storyline for the experience: Defend the fort using power-ups found in your password vault. It's a simple but powerful concept that illustrates the importance of implementing a password manager at work and at home.

The experience is short, sweet, and designed to be accessible on desktop, since i'm trying to project it in a big screen at an event

Try it out here: 🔗 The Vault Guardian

0:00
/0:05

The Vault Guardian

For The Record: Why Gamify?

I'm looking to validate the literature that suggests gamified experiences can drive tangible results. What I found is that gamification drives:

  • 40% more visitors to gamified booths vs. standard setups.
  • 73% higher attendee engagement with gamified elements.
  • 30% better brand recall from gamified experiences.
  • 84% of marketers report a noticeable increase in engagement using game elements.
  • Gamified lead capture generates 50% more leads than traditional methods.

More Than Just Fun

In truth, the main objective I want to achieve with this experiment is as follows.

  1. Lead Generation: Requiring contact info to play ensures we capture data from interested prospects.
  2. Education: Teaching attendees about your product/solution through gameplay (in this case, the value of password security) is far more memorable than a brochure.
  3. Brand Awareness: Making the experience shareable and memorable creates organic reach beyond the booth.
  4. Qualification: Using game interactions to identify serious prospects allows us to prioritise follow-ups based on engagement levels.

I'm excited to see how this goes and validate the research proclaimed online. I will be running this experiment through the end of March, tracking performance against these benchmarks.

In the meantime, if you have any ideas or suggestions on how to iterate on the game or improve field marketing strategies using AI, let me know in the comments! I'm always looking to learn and build better experiences together.